Inno3D NVIDIA GT240 i-Chill
Posted by: Mac on: 10.01.2010 01:00:00 [ Print | 0 comment(s) ]
To test the Inno3D I will be installing it into the following system.
- CPU - AMD Phenom II 955
- Cpu Cooling - Core Contact Freezer
- Motherboard - Gigabyte MA790XT UD4P
- GFX Card - On Review
- Sound - Xfi Xtreme Music
- Memory - 4GB OCZ Platinum
- Disks - 2x WD 320GB in Raid 0
- Optical - Aopen DVDRW
- Case - Thermaltake Element T
- PSU - Nexus RX-5300
- On Review - Ichill GT240
To test the Inno3D GT240 I will run a variety of tests, some synthetic benchmarks and some in game benchmarks. I will compare it to my GTS250, which I fully expect to score slightly higher but it should give you some idea of the power of the GT240. I will run the latest drivers available to make sure both cards are given an equal start.
The games I shall benchmark are, Counterstrike Source, still a very popular game and the Source engine is used on quite a few games. World In Conflict, this game is quite heavy on the system resources and as such should give the GT240 a stern test. Finally I shall benchmark Farcry2 again quite a system hungry game. In game benchmarks were run 3 times at the resolution and settings mentioned under each graph with the score averaged to achieve the displayed result.
The synthetic benchmarks I will be using will be 3dmark Vantage and 3dmark06.
First things first, I ran the various benchmarks on my GTS250 then set about installing the GT240.
Once I had taken all the results from my GTS250 I set about fitting the GT240. As expected fitting the GT240 was a simple task and took all of about 5 minutes, which included removing my current card. As you can see the GT240 is approximately the same size as my sound card, making it very small indeed.
Results in graph format as follows, for easy comparison.
3Dmark vantage was run in P mode and the graphics card was set to perform the Physx tests, boosting the CPU score.
I have to say I was hoping the GT240 would be a little closer to the GTS250, maybe I was hoping for a little too much as the GT250 scores almost 50% more than the GT240 for the scores in 3Dmark Vantage.
3Dmark 06 was run in default mode.
Similar result here, the GTS250 approx 50% up across the board. Let’s see if the trend continues in actual game benchmarks.
World in conflict was run at 1920x1200 with details set to HIGH from within the Basic Graphics Settings page. A slightly better result for the GT240 as the GTS250 is “only” approx 35% faster.
All detail settings were set to High, Anisotropic Filtering was set to 16x and Antialiasing was set to 16xQ CSAA. Not a great result here for the GT240, with the GTS250 more than doubling its average frames per second.
Again resolution was set to 1920x1200 and quality settings were set to high, performance settings to very high and anti aliasing off. Again we see the same sort of result with the GTS250 some 50% ahead.
Next Page - Conclusion